Every new scene in modo, by default, provides a few basic shader tree layers to get users started. The 'Material' Item "" created when users assign a material tag is sufficient for many surfacing tasks, however, for reproducing more complex surfaces, additional shader items will eventually need to be added, such as applying a bitmap image to produce the label on a can of soda.
The following items may be added to any scene from within the shader tree viewport, by LMB-clicking the 'Add Layer' option of the full viewport window and selecting an item from the pop-up context menu. For information regarding adding and otherwise working with Shader Tree Items Layers, please reference the Shader Tree page of the documentation. Click the name to view each items specific documentation page--
Shader Tree Items | |||
Group | Image Map | Special | Grid |
Material | Image Map | Folder | Noise |
Custom Materials | Processing | Fur Material | Ripples |
Cel Edges | Constant | Render Output | RPC Texture |
Cel Material | Gradient | Shader | Weave |
Hair Material | Occlusion | Surface Generator | Wood |
Halftone Material | Process | Textures | Other |
Skin Material | Variations Texture | Cellular | MatCaps |
E:modo Textures | Weight Texture | Checker | Texture Locator |
Texture Samples | Dots | Texture Locator |